Maktab: Jurnal Pendidikan dan Teknologi Title Maktab: Jurnal Pendidikan dan Teknologi Abbreviation maktab Initials maktab Scope See Scope Business Model Open Access & Author Pay Frequency 3 issues per year Type of Review Double Blind Review DOI prefix https://doi.org/10.56480/maktab Online ISSN ISSN 2829-0925 (Online) and ISSN 2829-2901 (Print) Editors Editors License CC-BY-SA Publisher Yayasan Citra Dharma Cindekia Citation Analysis Scopus | Dimensions | Google Scholar | Web of Science | Sinta Metrics Authors Diversity | Visitors Statistics Digital Marketing Youtube Channel | X | Instagram | Direct Email Sponsorships See Sponsor DOI: https://doi.org/10.56480/maktab maktab: Jurnal Pendidikan dan Teknologi, akan terbit tiga kali dalam setahun. Jurnal Maktab merupakan jurnal ilmiah yang menyajikan artikel original tentang ilmu pengetahuan, informasi dan aplikasi penelitian serta topik perkembangan terkini terkait pendidikan dan teknologi. Tentang Jurnal ini merupakan sarana publikasi dan ajang berbagai penelitian dan pengembangan di bidang pendidikan dan teknologi. CALL FOR PAPER SUBMIT SEKARANG Kami dengan senang hati mengundang Anda untuk mengirimkan naskah Anda untuk edisi terbaru kami. Maktab: Jurnal Pendidikan dan Teknologi menerbitkan karya ilmiah/penelitian, pemecahan masalah industri terkait pendidikan, dan teknologi serta makalah review. Jurnal menyajikan makalah yang berhubungan dengan topik yang berkaitan dengan pendidikan, dan teknologi termasuk: Pedagogis, Inovasi Pembelajaran, Kurikulum, Mengajar dan Belajar Sains, Ilmu Sosial, Matematika, Pendidikan Kewarganegaraan, Psikologi Pendidikan Bahasa Indonesia, Seni dan Kerajinan Budaya, Muatan Lokal di Sekolah Dasar/Madrasah Ibtidaiyah, Pembelajaran Tematik di Sekolah Dasar/Madrasah Ibtidaiyah, Pendidikan Karakter, Evaluasi Pendidikan, Psikologi Pembangunan, Pendidikan inklusif, Manajemen Pendidikan, Bimbingan dan konseling, Teknologi Pendidikan dari berbagai jenis penelitian seperti Penelitian Tindakan Kelas, Penelitian Survei, Penelitian dan Pengembangan, Penelitian Deskriptif, Penelitian Eksperimental, Dll. Karya-karya inovatif Perancangan Sistem Pembelajaran, pengembangan, implementasi, penilaian, manajemen, makalah penelitian, dan studi kasus teknologi pendidikan, dll Big Data Research Data Mining Decision Sciences & Decision Support Systems (DSS) Web Science Information Assurance & Intelligent Information Security & Risk Management Computer Science (Applied Cybersecurity) E-Business / E-commerce Innovation Management / Technopreneurship Business, Management and Accounting Human-Computer Interaction (HCI) New Technology Acceptance and Diffusion Social Sciences (Sociotechnical Systems) Management Information Systems (MIS) Information Systems and Management IT Governance & IS/IT Strategic Planning IT Investment Analysis & IT Project Management IS/IT Operations Management Pemodelan Sistem (System Modeling) Process Mining & Business Process Modeling (BPMN) Systems Thinking & System Dynamics Knowledge Management Systems (KMS) Information Architecture Enterprise Architecture Design & Management IS/IT Organization & Human Resource Management Computer Science (Software & System Engineering) Content-Based Multimedia Retrieval Penelitian terapan dalam sistem informasi dan teknologi informasi dll. Artikel yang dikirimkan ke maktab: Jurnal Pendidikan dan Teknologi harus bebas dari Plagiarisme atau Autoplagiarisme. Kirimkan makalah Anda maktab: Jurnal Pendidikan dan Teknologi , ISSN 2829-0925 (Online) dan ISSN 2829-2901 (Cetak) Kunjungi homepage jurnal untuk informasi lebih lanjut .
The Relationship Between Self-Discipline and Students' Self-Adjustment to School Regulations at SMAN 4 Solok City
This research aims to determine the relationship between self-discipline and students' self-adjustment to school regulations at SMA Negeri 4 Solok City. The type of research used in this research is quantitative. The population of this study was 73 people with a sample of 73 people taken using total sampling. This research examines the relationship between self-discipline and students' self-adjustment to school regulations at SMA Negeri 4 Solok City. The instruments used to collect data in this research were questionnaires and student learning outcomes which were arranged according to the Likert model. Data analysis was carried out using statistical programs on SPSS 23 and Microsoft Excel computers. The results of this research show that there is a positive and significant relationship between Self-Discipline and Self-Adjustment to School Regulations for students at SMA Negeri 4 Solok City. The coefficient of determination (R²) of 0.867 indicates that 86.7% of the variation in School Regulations can be explained by the Self-Discipline and Self-Adjustment variables. This result still confirms that these two variables have an important impact on student academic achievement. The condition of self-discipline of students at XII SMAN 4 Solok City is in the high category.
Copyright (c) 2025 Fania Helsyana, Linda Fitria, Poppi Rad Yuli https://creativecommons.org/licenses/by-sa/4.0
The Effect of Using Board Game Activity to Improve Students’ Speaking Skill at Eleventh Grade Students of SMKN 7 padang
Copyright (c) 2025 Ananda, Annisha Dyuli Adha, Rahma Dania, Desi Andriani https://creativecommons.org/licenses/by-sa/4.0
Membangun Generasi Kritis: Peran Literasi Kewarganegaraan dalam Meningkatkan Keterampilan Berpikir Mahasiswa PPKn Universitas Cenderawasih
This study examines the role of context-based citizenship literacy in enhancing critical thinking skills among Civic Education (PPKn) students at Universitas Cenderawasih, Papua, Indonesia, addressing the gap between national curriculum and local socio-cultural dynamics. Using a qualitative case study approach, data were collected through in depth interviews, focus group discussions, document analysis, and participatory classroom observations involving 20 students, 5 lecturers, and 3 curriculum stakeholders. Results revealed that 38% of students initially demonstrated high level critical thinking, but participatory learning interventions such as debates on Papua’s special autonomy and local resource conflicts increased systemic analysis skills by 40%. The integration of Papuan cultural elements, fostered inclusive participation and contextual problem-solving. The study concludes that locally adapted citizenship education models significantly strengthen critical thinking while bridging national and regional identities. Practical recommendations include collaborative curriculum design with indigenous communities, replication of the model in marginalized regions, and the incorporation of digital storytelling to amplify skills. This research contributes a novel framework for citizenship education in multicultural contexts, emphasizing reconciliation and equity through pedagogy.
Copyright (c) 2024 Fikstif Donal Lintong, Inriyatni Sri Pertiwi Ginting https://creativecommons.org/licenses/by-sa/4.0
THE EFFECT OF GAMIFIED LEARNING METHOD ON STUDENTS THEMATIC LEARNING OUTCOMES IPS LOAD
The purpose of this study was to determine the effect of the Gamified Learning method on student learning outcomes on social studies content, theme 7, sub-theme 3 class V at UPTD SDN Gili Barat, Kamal District, Bangkalan Regency. This study uses quantitative research methods with Quasi Experimental Design (pseudo-experimental) form of nonequivalent Control Group Design. The population in this study were all students of class V UPTD SDN Gili Barat Kamal Bangkalan, totaling 43 students divided into classes V-A and V-B. The sampling technique used in this study is nonprobability sampling, saturated sampling. Data was collected using multiple choice test questions with a total of 20 questions and observation. The results showed that the results of statistical calculations using the Independent Sample T-Test formula (T test) at a significant level a = 0.05 with the results of Tcount = 5,630 and Ttable = 2,020. Based on the results of these calculations, Tcount ≥ Ttable then H0 is rejected and Ha is accepted. So, the Gamified Learning method has a positive influence on student learning outcomes.
Copyright (c) 2023 Putri Atika, Priyono Tri Febrianto https://creativecommons.org/licenses/by-sa/4.0
Penggunaan Aplikasi Pembelajaran Interaktif dalam Meningkatkan Keterampilan Dasar Siswa Sekolah Dasar di UPTD SD Negeri Dlambah Laok 2 Tanah Merah
This study aims to explore the use of interactive learning applications in enhancing students' basic skills at UPTD SD Negeri Dlambah Laok 2, Tanah Merah District. The research method used is qualitative with a descriptive approach. The research subjects consisted of 30 students from grades IV and V and 5 subject teachers. Data collection was carried out through questionnaires, basic skills tests, and interviews. The results of the study indicate that the use of interactive learning applications significantly contributes to increasing student learning motivation, with 80% of students reporting improved interest and participation in learning. The average score for students' basic skills increased by 15% after 6 weeks of using the application. However, challenges such as limited technological infrastructure and the need for teacher training need to be addressed. This study provides important implications for the development of learning media in elementary schools and encourages the utilization of technology in education to create a more interactive and enjoyable learning environment.
Copyright (c) 2024 Ariep Mulyadi, Kusmiyati https://creativecommons.org/licenses/by-sa/4.0
Analisis Dampak Game Online Terhadap Moral Siswa Kelas VI SDN Tanjung Jati 2
Increasingly advanced technological developments have brought us the emergence of online games (online games). Currently, online games have penetrated the world of children, as can be seen from the large number of elementary school students who play them. The activity of playing online games certainly has a certain impact on its users. This research aims to analyze the level of addiction to playing online games and describe its impact on student morale in class 6 Tanjung Jati 2. The research results showed that the majority of students showed a tendency towards addiction, where 85% or 17 students admitted to being addicted to playing online games, and 70% or 14 students reported increasing playing duration. The average level of student addiction was recorded as playing every day of the week with the highest percentage reaching 60%, and the average playing time was more than 5 hours per day with a percentage of 55%. The impact of online games on student morale is more negative than positive. The positive impact found was that students gained experience and skills in technology, and were able to enjoy entertainment. However, the negative impacts include increasing emotions that are difficult to control, students who lose track of time, often ask for money for games, tend to be dishonest, lack concern for the environment, health problems, and lazy behavior that causes neglect of other important activities.
Copyright (c) 2024 maktab: Jurnal Pendidikan dan Teknologi
Analisis Keterampilan Menulis Karangan Narasi Siswa Kelas V SDN Tanjung Jati 2 Tahun Ajar 2024/2025
This research aims to analyze the narrative essay writing skills of fifth grade students at SDN Tanjung Jati 2 in the 2024/2025 academic year. Writing skills are an important aspect of language learning, especially for developing students' critical and creative thinking abilities. The research method used is descriptive qualitative, with data collection through documentation studies and interviews. The research results show that students' writing skills are generally in the sufficient and poor categories. Eleven students were able to write essays with good structure, although there were still errors in the use of punctuation and word choice. On the other hand, seven students showed poor writing skills, with some of them still having difficulty in constructing sentences cohesively, using spelling and correct punctuation. This research also reveals that students do not understand the basic rules for writing narrative essays and are rarely given writing assignments by teachers. The conclusion of this research emphasizes the importance of teacher support in familiarizing students with writing in order to improve their writing skills.
Pengaruh Metode Gasing Terhadap Hasil Belajar Siswa pada Materi Penjumlahan Kelas IV SDN Tanjung Jati 2
The underutilization of learning strategies in education drives this investigation. The researchers at SDN Tanjung Jati 2 set out to do two things: first, provide a general outline of how the spinning approach was put into practice. Second, find out how the method affected the mathematical learning results of fourth graders. Using a one-group pretest-posttest design, this study combines a quantitative technique with an experimental approach. The twenty-one participants in this research are all fourth graders. Saturated sampling is the method used for the sampling process. Methods such as interviews, exams, and observation are used to gather data. A t-value of 18.71 and a t-table value of 2.09 were determined by the computations. The t-value must be higher than the t-table value in order to accept the alternative hypothesis (Ha) and reject the null hypothesis (Ho). The research found that learning addition via the spinning approach significantly improved learning outcomes. Compared to students who were taught just via lectures, those who were taught utilizing the spinning approach had much better learning results.
Implementasi Sholat Dhuha Berjama’ah dalam Pembentukan Karakter Siswa yang Berakhlakul Karimah
This study aims to examine the implementation of congregational dhuha prayers in shaping the character of students who are morally good at SDN Tanjung Jati 2. Student character building is an important need amid the challenges of globalization and social changes that often override moral values. Observation, interviews, and documentation are used in a case study approach using a deskriptif qualitative methodology in this research. The outcomes demonstrated that the implementation of congregational dhuha prayers at SDN Tanjung Jati 2 not only brought students closer to Allah SWT but also helped shape the characters of discipline, responsibility, cooperation, and self-control. This dhuha prayer habit has proven effective in reducing negative behaviors such as delinquency and bullying, as well as improving student morale. Thus, congregational dhuha prayers at school play an important role in producing a generation that is morally good and has good spiritual intelligence.
Optimalisasi Penggunaan Chromebook Sebagai Upaya Guru dalam Meningkatkan Antusiasme Belajar Siswa Kelas V
The Ministry of Education and Culture facilitates all schools in remote areas of the country by providing Chromebooks. This research was conducted with the aim of finding out how to optimize the use of Chromebooks at school and the response of class v students at UPTD SDN Tanjung Jati 2 after using Chromebooks during learning activities. This research is qualitative research with data collection techniques through interviews and observation. Data processing was carried out using qualitative descriptive analysis. The research results show that Chromebooks are used optimally by students at school. Through teacher guidance, students can make optimal use of the Google Docs, YouTube and Google Translate applications. Google Docs is used by students in learning activities to record material and important things they have learned previously. YouTube is used by students to watch animated learning videos. Meanwhile, Google Translate is usually used by students to obtain English translations when learning English. Based on observations, learning using Chromebooks can actually increase students' enthusiasm for learning. This is shown by students' responses who are very enthusiastic about learning, actively ask and answer questions, and dare to express opinions.
Analisis Keterampilan Bertanya Siswa Kelas X dalam Proses Belajar di SMA Swasta Semen Padang
This research aims to analyze the questioning skills of tenth-grade students at Semen Padang Private High School during the teaching and learning process. Questioning skills are an essential component of learning that can enhance students' understanding and engagement. The method used in this study is descriptive quantitative, with a population of 136 students and a sample of 104 respondents from the tenth-grade students. This study employs Proportional Random Sampling technique, and the instrument used for data collection is a questionnaire structured according to the Likert scale model. Data analysis is conducted using Microsoft Excel statistical program. The results show that overall, students' questioning skills are in the High category, with a percentage of 46%. However, there is variation in each indicator score, indicating that there is still room for improvement, particularly in certain aspects. This research is expected to provide input for guidance counselors in enhancing students' questioning skills through counseling services, as well as encouraging students to be more active in the learning process.
Copyright (c) 2024 Ainun Hafifah, Linda Fitria, Vera Sriwahyuningsih https://creativecommons.org/licenses/by-sa/4.0
The Influence of Animated Learning Media on the Science Learning Outcomes of Class V MI at the Madrasah Ibtidaiyah Foundation (YMI) Sinaksak
The pupose of this exploration is to take impact of the utilization of enlivened learning media on the learning results of science understudies in class V MI at the Madrasah Ibtidaiyah Establishment (YMI) Sinaksak, Simalungun Rule. The conclusive type of exploration is quantitave ultilizing semi trial strategies. The examination plan utilized the pretest-pottest control bunch. Thusly, thusly, the populace MI at the Madrasah Ibtidaiyah Establishment (YMI) Sinaksak with a sum of 2 classes, the trial class and the control class. Examining utilizes irregular testing strategy, that is the VA class assuming the trial class has 38 understudies and VB class in the event that the control class has 35 unserstudies. Information assortment instruments are as tests, meetings, perception and documention. In the mean time, informaction assortment teachiques were done utilizing polls, interview sheets perception sheets, and documentasion sheets. In science subject. It tends to be seen that the normal include got in the exploratory class it superior to the control class, in particular 32.43 30.29. In light of the consequences of the t-test utilizing SPSS, a critical worth is 0.00-0.01 0.05, then at the point Ho is dismissed and Ha is acknowledged. Consequently it tends to be presumed that there seems, by all ccounts to be at utilization of enlivened learning results of class V MI Understudies at the Madrasah Ibtidaiyah Establishment (YMI) Sinaksak, Simalungun Regime. That energized media can be ultilized by instructors to further develop unserstudies learning resurt.
Copyright (c) 2023 maktab: Jurnal Pendidikan dan Teknologi
THE DEVELOPMENT OF APE SMACLE IN INTRODUCING GEOMETRIC SHAPE AND COLOR IN CHILDREN
This research is motivated by the suboptimal cognitive development of children aged 4-5 years, especially in terms of recognizing geometric shapes and colors and the lack of use of learning media to recognize these two things. Smart Wooden Maze Circle or APE Smacle is expected to solve this problem. The purpose of this study was to determine the eligibility level of APE smacle based on the validation of material experts from media experts. Knowing the child's response level to APE smacle is reviewed based on the child's response. The type of research used is the Borg and Gall model development research adapted by Sugiyono. The research subjects were experts and children aged 4-5 years at Kemala Bhayangkari 89 Kindergarten and Mustika Kindergarten. Data collection techniques using interviews, questionnaires, and documentation. The results showed that: 1) Feasibility in introducing geometric shapes and colors to children aged 4-5 years got a score of 4.5 (very feasible) which was reviewed based on the assessment of the validation of material experts getting a value of 4.8 (very feasible) and expert validation media gets a value of 4.2 (decent). 2) The child's response gets a value of 3.5 (very good) which is reviewed based on the results of the evaluation of the product trial step with a value of 3.5 (very good) and the usage trial with a value of 3.6 (very good)
DEVELOPMENT OF E MODULE HEAD MASSAGE LEARNING MEDIA IN TREATMENT, PRE-STYLING HAIR AND STYLING COURSES
E-Module is an effective digital media and prioritizes student independence in the learning process. The purpose of this study was to find out the process of developing the head massage e-module and to find out the validity and practicality of the product so that it can be used as a source of independent learning for students of the Cosmetology Study Program, Jakarta State University. The research method used is Research and Development with the ADDIE Dick and Carry model. The validation test was carried out by media material experts. Practicality tests using one to one tests and small group tests on students of the Cosmetology Study Program class of 2018 and 2019 who have received Grooming, Hairdressing and Hairstyling courses. The validation tests from material experts and media experts respectively were 93.6% 85.6% with the criteria for both being "Very Valid". One-on-one trials on 3 students and small group tests on 30 students respectively obtained 93.06% and 94.1% results with both criteria being "Very Practical". Based on the practicality test results, it can be interpreted that the Head Massage E-Module is valid and practical to use as a source of independent learning in the subject of Hair Care, Pratata, and Hair Styling treatments.
Copyright (c) 2022 maktab: Jurnal Pendidikan dan Teknologi
READING PARK FORUM: ROLE AND IMPACT ON OPTIMIZING READING PARK COMMUNITY
As one of the pillars of strengthening literacy in society, reading gardens are not only given support but also reinforcement. Reading gardens must be positioned in the chain of government policies related to the community literacy movement. This study aims to explore the potential roles and impacts of reading garden forums for optimizing community reading gardens. This study uses a descriptive qualitative approach. Data were obtained using the Systematic Literature Review (SLR) method. Various articles and other reference sources were obtained from Scopus, ScienceDirect Google Scholar, and DOAJ. From the search results, 282 articles were obtained which were then taken by some of the most relevant studies. Field observations and interviews were conducted to strengthen the data. This research resulted in findings of the role and impact of FTBM. The role of the forum includes overcoming the problem of shortage of reading resources through donation programs and book exchanges; a forum for exchanging experiences, sharing ideas, and ideas about managing reading gardens; and a place to advocate. Then, the impact of FTBM is the impact of resource circulation, the impact of empowerment, and the impact of advocacy for community reading garden activists
DESCRIPTIVE ANALYSIS: THE IMPACT OF TECHNOLOGICAL PROGRESS ON TRADISIONAL COMMUNITIES AND MODERN SOCIETY
Technological advances affect changes in society, both in traditional societies and modern societies. The aim of this research is to see the effect of technological advances on traditional and modern societies. This study uses a literature review. The author uses data collection techniques by collecting and analyzing information from sources that are relevant to the discussion. The findings of this study are that there are differences in mindset, culture, beliefs, place of residence, tools used, clothes used, language used, and social life, the medium and transformation between traditional society and modern society as a result of technological advances. The impact of technological advances and modernization can also have negative impacts such as the fading or withering away of norms or values ??in certain societies, causing modern humans to place more importance on their personal lives without regard for the wider community. Therefore it can be concluded that there is a change in traditional society and modern society which is the impact of technological advances that are currently developing
IMPLEMENTATION OF MERDEKA CURRICULUM LEARNING: STUDY OF HIGH SCHOOL MANAGEMENTS
All High School continue to compete in scoring quality graduates and developing a Kurikulum is the answers. Now Indonesia has promoted the Kurikulum Merdeka’s Learning which gives hope to students to live: students learn not because they are forced to achieve certain competencies but learn according to their interests and talents. Another condition that is to be improved with the presence of the Kurikulum Merdeka’s Learning is the position of university in the eyes of the world, it occupies 800-2.110 out of 2.112 universities based on the US Ranking. The Kurikulum only become written if no one practices it, thus the cooperation from universities is needed to realize it based on quality management through the process of planning, organizing, directing, and controlling/evaluating stakeholders. The research method is literature study, in which the researcher attempted to examine the topic by finding and analyzing information on literary sources and the result show there were 985 journals on management, 250 journals on management in higher education, and 16 journals on the Kurikulum Merdeka’s Learning with certain sub-focuses while in this study it wants to show effective managements of high school across the scope such as students, teaching/educational staff, facilities, and educational costs.
THE INFLUENCE OF PARENTAL SUPPORT AND GIVING OF REWARDS ON THE LEARNING ACHIEVEMENT OF CLASS IV ELEMENTARY SCHOOL STUDENTS
Based on the results of the preliminary study conducted, there was a very drastic decrease in learning achievement in class IV students at SD Muhammadiyah 3 Bungkal. One of the possible causes of a decrease in learning achievement is the lack of parental support for children's learning achievement. The aim of the study was to determine the effect of parental support and giving rewards on the learning achievement of fourth grade students at SD Muhammadiyah 3 Bungkal. This research is a quantitative research using ex post facto and survey methods. The subjects used were 20 grade IV students at SD Muhammadiyah 3 Bungkal. To collect data researchers used interview data collection techniques, observation, documentation, and questionnaires with data analysis techniques including tests of normality, homogeneity, linearity, and hypotheses. The results of this study showed that the Tcount (X1) was 2.283 and (X2) 3.689 higher than Ttable 2.110. Meanwhile, the Fcount value is 9.666 > Ftable 3.59. Then the decision set in this study is that H¬0 is rejected and Ha is accepted and the R Square value is 53.2%. So that it can be interpreted that there is a positive influence between the variables of parental support, reward giving, and learning achievement that is equal to 53.2%.
ANALYSIS OF POETRY WRITING ABILITY IN CLASS IV STUDENTS AT ELEMENTARY SCHOOL LEVEL
Writing skill is one aspect of language skills that is very important to be developed from an early age. One of the materials for writing skills at the elementary school level is writing poetry. The purpose of this study was to determine the ability to write poetry in class IV students. This research is a qualitative research type with research subjects namely 31 grade IV students at SDN 232 Gresik, 31 grade IVA students and 30 grade IVB students at SDN 234 Gresik with the main objective to improve poetry writing skills. Data collection techniques were carried out through observation techniques, interviews, questionnaires and tests. The focus of this research is the fourth grade elementary school students. The data analysis technique used is descriptive qualitative analysis technique. Based on the results of this study, it was obtained that 17 students had completed it while 73 students had not completed it. These results indicate that the ability to write poetry in class IV elementary school students still has not achieved the expected results. There are several influencing factors, namely the absence of learning media and the learning model used is still not appropriate
INCLUSION-BASED SCHOOL LEARNING STRATEGY THROUGH PLAY ACTIVITIES AT ANNA HUSADA PAUD BANGKALAN
This research is motivated by the existence of PAUD institutions that are not optimal in implementing learning, especially in inclusion-based PAUD institutions. The purpose of this study was to determine the strategy for implementing learning through play activities at the Anna Husada Inclusion PAUD school. The subjects in this study were Anna Husada's early childhood education staff and students. The research approach used is qualitative with a case study approach. The main data collection techniques used in this study were interviews, observation, and documentation. Data analysis for this research is data collection, data reduction, data presentation and conclusion, as well as recall or validation. The data validation techniques were extended participation, observer persistence, and triangulation. The results showed that the implementation of Anna Husada PAUD inclusive school learning used the central learning model strategy. Play activities that are packaged in the center learning model aim for children to be able to play with a feeling of calm, mingle with their friends and accept each other between normal good friends and those with special needs.
IMPLEMENTATION OF STANDARD LANGUAGE WITH SNOWBALL THROWING MODEL TO IMPROVE STUDENT'S SPEAKING SKILLS IN SMA NEGERI 1 TAKALAR
This study aims to improve students' speaking skills in using standard language and to find out the results of the snowball throwing learning model in class X students of SMA Negeri 1 Takalar. This research is a class action research carried out in cycles. The subjects in the study were 36 students in class X Mipa 1 at SMA Negeri 1 Takalar. Data collection was carried out by tests and nontes. The implementation stage of the learning steps carried out in cycle I had not been carried out optimally and in cycle II it was carried out as a whole. The results showed that the learning process in cycle I was not optimal with an average value of 72.3%, in contrast to cycle II which experienced a more effective increase with an average value of 86.7%. In addition, there was an increase in the percentage of students who passed based on the speaking ability test, namely from 63.9% of students completing in cycle I to 97.2 in cycle II. In the results of the non-test assessment there was also an increase from the results of the assessment in cycle I to the results in cycle II. Based on the results of this study, it can be concluded that the application of the use of standard language with the snowball throwing learning model to improve students' speaking skills in class X Mipa 1 SMA Negeri 1 Takalar can work very well
IMPROVING THE SKILLS OF WRITING ARGUMENTATIVE PARAGRAPH THROUGH THE JURISPUDENTIAL INQUIRY LEARNING MODEL IN CLASS X STUDENTS
This study aims to describe the results of increasing skills in writing argumentative paragraphs through the jurisprudential inquiry method for class X MIPA 1 students at SMA Negeri 16 Makassar. This research is a type of Classroom Action Research (CAR). The research sample was all students of class X MIPA 1 while the population for this study were all students of SMA Negeri 16 Makassar. Data collection techniques used student observation sheets and the results of students' argumentative paragraph writing skills. Research data were analyzed using qualitative analysis and quantitative analysis. The results showed that there was an increase in student learning outcomes for each cycle from pre-cycle, cycle I, to cycle II. Based on the average learning outcomes, in each cycle there has been an increase, which in the pre-cycle reached a value of 67, the first cycle reached 78, and the second cycle reached 84. Based on the percentage of the number of completed students, it also experienced an increase in each cycle, which in the pre-cycle the number of students who passed reached only 33%, in cycle I reached 44%, and cycle II reached 86%. It can be concluded that the jurisprudential inquiry learning model was successful in increasing students' skills in writing argumentative paragraphs for class X MIPA 1 students at SMA Negeri 16 Makassar.
IMPROVING STUDENT READING ABILITY BY SETTING A READING BOOTHS AT MIZANUL ULUM SANROBONE BOARDING SCHOOL
This study aims to describe the improvement in students' reading skills by providing reading booths at the Islamic Senior High School Mizanul Ulum Sanrobone. The design of this research is classroom action research. The subjects in this study were students of class XI IPS MA at the Mizanul'ulum Sanrobone Islamic Boarding School. The research results obtained after the implementation of the action, namely students became more active and enthusiastic in participating in learning to read. Students show attitude, interest and high enthusiasm. In addition, there is an increase in students' reading skills which is shown through the reading test results. In the pre-cycle activities of students there were no students who met the KKM standards. The results of the action cycle of one student who met the KKM standard were 15 people or 62.5%. The results of the actions in the second cycle of students who met the KKM standards were 23 or 95.83% of the total number of students. This shows that the existence of a Reading Stall using the classroom action research method can improve students' reading skills.
IMPROVING LISTING SKILLS THROUGH AUDIOVISUAL LEARNING MODELS IN CLASS X MA STUDENTS AT MIZANUL ULUM SANROBONE
The purpose of this study was to describe the process of learning to develop listening skills by using an audiovisual learning model in class X MA Islamic Boarding School Mizanul Ulum Sanrabone. The research subjects were students of class X with a total of 12 people, the type of research used was class action research. Classroom action research was carried out in 2 cycles, in which each cycle consisted of 4 stages, namely planning, implementing action, observing and reflecting. The research results that have been described are information on student learning outcomes that have been carried out in each cycle. In this discussion, it is described using learning listening skills using audiovisual media, so the results of the research mean that the average score for increasing pre-cycle news listening skills is 61, an increase of 30 points. And the average value of cycle 1 62 increased to 45 points, after cycle 2 the average value was 83.3 and an increase of 60 points. Based on the results of the research and discussion, it can be concluded that there is an increase in news listening skills in class X students when using the audiovisual learning model.
APPLICATION OF POETRY MUSICALIZATION LEARNING MEDIA AS AN EFFORT TO IMPROVE POETRY APPRECIATION ABILITY OF CLASS X STUDENTS
This study aims to determine the increase in appreciation and learning outcomes of Indonesian language students in class X SMA Negeri 1 takalar. This research is a class action research carried out in cycles. The subjects in the study were 35 students of class X SMA Negeri 1 Takalar, consisting of 22 female students and 13 male students. Based on the observations made in cycle I and cycle II, the activities shown by students from the activities carried out in cycle I to cycle II showed a different attitude. After the action was taken in cycle II students became more active in learning, students were not only silent as in cycle I but students also followed the researcher's instructions, but also showed enthusiasm and interest in the learning process. The results of student test scores during the pre-cycle activities of students who achieved KKM were 7 students or by 10%, in cycle I activities students who achieved KKM were 12 people or by 30%, in cycle II students who achieved KKM were 30 people or by 89%. So it can be concluded that the effect of implementing poetry musicalization was successful because almost 35 students in class X SMA Negeri Takalar achieved KKM scores
APPLICATION OF THE SIMULATION METHOD TO IMPROVE ACTIVITY AND OUTCOMES OF INDONESIAN LANGUAGE COURSES AT MIZANUL'ULUM SANROBONE
The purpose of this study was to describe the increase in the activity and learning outcomes of Indonesian language learning for class X MA of the Mizanul'Ulum Sanrobone Islamic Boarding School through the simulation method. This research is a classroom action research (CAR). The subjects in this study were 12 students in class X at the Mizanul'Ulum Sanrobone Islamic Boarding School. Data collection techniques using test and observation techniques were then analyzed with descriptive qualitative. The results of the study show that the value of student activity and learning outcomes in each cycle continues to obtain different results. After it was done in cycle I, it became more active in learning. Student learning outcomes in the activity of analyzing pre-cycle poetry students who achieved KKM of 0%, in the first cycle of meeting I students who achieved KKM of 25% were in the good category, in the first cycle of meeting II students who achieved KKM of 41.7% were in the category good, in cycle II meeting I students who achieved KKM of 58.5% were in the good category, in cycle II meeting II students who achieved KKM of 16.7% were in the very good category, 66.7% were in the good category. Therefore, it can be concluded that the use of the simulation method can increase student learning activeness in Indonesian subjects.
IMPROVING STUDENT LEARNING OUTCOMES IN PROCEDURE TEXT WRITING MATERIALS THROUGH THE USE OF MULTIMEDIA
The purpose of this study was to find out the results of improving students' reading skills by implementing reading booths at the MA Islamic Boarding School Mizanul ulum Sanrobone. The design of this research is classroom action research. Classroom action research has four procedures in its implementation, namely planning, action implementation. Observation and reflection. The subjects in this study were students of class XI IPS MA at the Mizanul'ulum Sanrobone Islamic Boarding School. Learning activities with procedural text material using multimedia learning models were welcomed by teachers and students. The increase that shows students in class XI IPA 2 in each cycle is the success of researchers in applying the multimedia learning model in increasing student interest in learning with procedural text material in class XI IPA 2 students at SMA Negeri 1 Takalar. The average score for pre-cycle speaking development was 57.77, increasing by 5.28 points to 63.05 after the first cycle of action was held. At the end of the second cycle of action, the average score obtained by students reached 80.33. This shows an increase of 17.27 points.
IMPROVING STUDENTS' READING COMPREHENSION USING WORD CARD MEDIA IN INDONESIAN LANGUAGE
The purpose of this study was to determine the increase in students' reading comprehension when using Indonesian word cards as media. This type of research is Classroom Action Research (CAR). This classroom action research was carried out in a cycle consisting of planning, action, observation, and reflection. the results of classroom action research that has been carried out in cycle I, from the initial to the last stages have been carried out properly as they should. But in cycle 1 there were only 54% of students who were complete in carrying out learning activities. KKM in this content is 70. The percentage of students who complete in cycle II then increases to 88%. Based on the results of the research conducted in class 1 at SDN MAJAH II Bangkalan, the researcher can conclude that there is an increase in learning outcomes in the Indonesian language subject about praise sentences with the help of word card media. This can be seen from the learning outcomes of grade 1 students, where there was an increase after the implementation of learning through the media game of word cards, praise sentences.
EFFORTS TO IMPROVE STUDENT LEARNING OUTCOMES IN CLASS III INDONESIAN SUBJECT THROUGH PROBLEM BASED LEARNING MODELS
Based on the results of a preliminary study conducted on class III students at Mlajah 2 Elementary School, it was found that most of the students had low learning outcomes in the Indonesian subject. This is due, in part, because students tend not to focus during learning. This lack of student focus can be caused by several factors, for example the use of inappropriate learning models. The purpose of this study was to see an increase in student learning outcomes in the Indonesian subject through a problem-based learning model. This research is a type of classroom action research with the model of Stephen Kemmis and Robbin Mc. Taggart. Data were collected by interview, observation, tests, and documentation techniques, then analyzed using a qualitative-quantitative approach. The results showed that there was an increase in the number of students completing from pre-cycle to cycle II. At the pre-cycle stage, the number of students passing only reached 44%. This figure then increased in cycle I, namely to 77% and 87% in cycle II. The results of this study indicate that using a problem-based learning model can improve student learning outcomes in the Indonesian Language Subject.
EFFORTS TO IMPROVE STUDENTS LEARNING OUTCOMES IN CLASS IV SCIENCE SUBJECT THROUGH THE INQUIRY LEARNING MODEL
The use of conventional learning models in science learning continuously makes students often feel bored so that in the end it has an impact on science learning outcomes that are not good. The purpose of this study is to improve student learning outcomes in science learning through the inquiry learning model. The inquiry model is very suitable for problems that occur in the field because this model is very compatible with the nature and characteristics of science learning. This research is a class action research with the subjects involved are fourth grade students of Mlajah 2 Bangkalan Elementary School. The results obtained were an increase in learning outcomes from each cycle, which in the implementation of the first cycle of learning outcomes of students who were able to achieve KKM as many as 18 students who could percentage 42% and who did not complete as many as 25 students the percentage was 48% with an average value, ie 59.62. Whereas for cycle II student learning outcomes increased by obtaining an average score of 79 for students who completed as many as 35 percentages 81% and those who did not complete as many as 8 students percentage 19%. This shows that learning with this inquiry model can improve science learning outcomes for fourth graders of Mlajah 2 Bangkalan Elementary School.